Rules for Whisperball ™
Played on a
racquetball/handball court
The “Whisperball™” is a foam ball
Played with
a racquetball racquet
The server
stands inside the rectangle box formed by the red lines
A legal
serve: the ball is bounced on the floor
one time, struck with the racquet, must contact the front wall first and the
first bounce on the floor must be behind the front line of the box.
The receiver
may strike the ball in the air, after the first bounce or after the second
bounce. Returning it to the front wall,
it may hit a side wall or ceiling as long as it makes contact with the front
wall before it bounces on the floor. After contacting the front wall it then must rebound (may contact
the ceiling or side wall) toward the back wall passing the front red line (of
the box) by the second bounce.
The rally is
played by players alternating hitting the ball in a legal manner until one player is unable to return the ball in a legal manner. A point is scored by the person who made the return
that was unable to be returned in a legal manner regardless of who served
(rally scoring).
Games are to
11 points.
Bounce: Contact with the floor
Rally
scorning: A point is scored after each
rally
Dead
ball: When the rally is over.
Remember SAFETY FIRST: Please attach the tether of your racquet to your wrist. If you think there may be a chance that your racquet may hit someone, PLEASE DO NOT SWING the racquet. This is called a safety hinder and the rally is played over. Also, after the ball is dead, please do not swing at the ball until the next rally.
© 2009 Dan Davis April 2009 - DnDvs1@msn.com